scp-fs2open / scp-fs2open/fs2open.github.com

Shield detail settings / rendering cleanup

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#5,805 0 comments 0 reactions 0 assignees View on GitHub
cleanup enhancement
Dominant language
C++
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487
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184
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Description

Shields build temporary meshes to render impact effects on`(code/ship/shield.cpp create_shield_explosion())`. On max detail level these are not used because decal based rendering and the raw shield mesh are used`(code/ship/shield.cpp render_shield(int))` . We should not build the mesh at this detail setting, and we should probably consider going fully to decal based rendering for hits.

I have a prototype branch of the first path that I'm currently testing.

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