scp-fs2open / scp-fs2open/fs2open.github.com
Shield detail settings / rendering cleanup
Open
cleanup
enhancement
- Dominant language
- C++
- Stars
- 487
- Forks
- 184
- PR merge metrics
- PR metrics pending
Description
Shields build temporary meshes to render impact effects on`(code/ship/shield.cpp create_shield_explosion())`. On max detail level these are not used because decal based rendering and the raw shield mesh are used`(code/ship/shield.cpp render_shield(int))` . We should not build the mesh at this detail setting, and we should probably consider going fully to decal based rendering for hits.
I have a prototype branch of the first path that I'm currently testing.
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