scp-fs2open / scp-fs2open/fs2open.github.com

FR: New trigger options for weapons!

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feature gameplay
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C++
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Description

Right now the only trigger options we have that I’m aware of are standard retail behavior and hold to lock. This is an FR for the following trigger types:

Chargeup - does what it says on the tin, charges a shot to full power and fires on release. Needs some options like charge rate, charge sound, and an optional time-out for the shot to expire if not fired.

Semi auto - fires one shot per tap as opposed to the current behavior which fires continuously. For burst weapons, I’d have this function as a single trigger tap firing a full burst.

This feature request is intended for both primary and secondary weapons.

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