scp-fs2open / scp-fs2open/fs2open.github.com
FR: Subspace options
- Dominant language
- C++
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Description
Many aspects of subspace missions are currently hardcoded, and it would be helpful to be able to control them via table.
Things I would like control over:
Number of layers present in the subspace model
Per layer:
-- Texture applied to the layer
-- Radial tiling factor, controlling how many times the texture is tiled around the circumference of the subspace tunnel (probably an integer)
-- Longitudinal tiling factor, controlling how many times the texture is tiled along the length of the subspace tunnel
-- Rotation speed, controlling the rate at which the texture rotates around the circumference of the tunnel
-- Translation speed, controlling the rate at which the texture translates along the length of the tunnel
Endcaps:
-- Ability to generate "sun" objects behaving like subspace endcaps, in arbitrary numbers and at arbitrary positions
-- Definable bitmaps for the suns, static or animated, with the possibility of using different bitmaps for different suns
-- Some way to make the sun bitmaps totally opaque
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