scp-fs2open / scp-fs2open/fs2open.github.com
FR: Customizable piercing effects for normal weapons
- Dominant language
- C++
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- Avg merge
- 3d 8h
- Merged PRs (30d)
- 45
Description
Whenever beam triggers a piercing effect, the effect is generated directly from opposite side of ship being struck. However, whenever a normal weapon hits a ship, piercing effect is generated from point of impact.
Take a destroyer size target for example. If a normal weapon like laser or missile impacts a ship, the piercing effect is often lost within the ship because effect is generated from point of impact. The larger the ship, more of the effect is lost and sometimes may not be visible at all.
NOTE from Wanderer: _Well.. This one is problematic as the weapon ceases to exists (as an object) at the point where it impacts. Only possible solutions i could think would require projecting the exit collision by using the entry collision and weapons orientation or velocity vector as a reference_
Migrated from Mantis 2197
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