scp-fs2open / scp-fs2open/fs2open.github.com
Weapon/AI FR: Option to make AI pick weapons that are in range
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- C++
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- 3d 9h
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Description
Rather than let myself run wild with thinking about elaborate possible implementations I'll just get this one out there so I can stop dwelling on it
Reading the code, it looks like the AI has no ability to think about range when *picking* secondary banks, only when checking if they can fire this frame. This appears to let a short range missile in an upper bank prevent a long range missile in a lower bank, even if the fight is and says at a range band where this matters. My observations playing seem in line with this reading. Being able to change this behavior would be pretty keen.
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