scp-fs2open / scp-fs2open/fs2open.github.com

FR: Remote Detonate Fire Mode

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controls enhancement gameplay HUD
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Description

This is a different method of achieving remote detonation. Standard remote detonate secondaries require the player to hold down the trigger and then release to detonate.

This feature idea will instead enable the player to launch off multiple munitions, then switch fire modes by "Cycle Secondary Weapon Firing Rate" to then be able to detonate the munitions at their leisure.

This type of fire mode works best for sticky type munitions that stick to objects, or mine-type munitions that will lose all or most of its initial momentum after a period of time.

Currently the Firing Rate uses arrows to depict its two modes: one arrow for Cycle Fire mode, and two arrows for Salvo Fire mode. The Detonation Fire mode will have its own indicator, such as DET, a square, or X, so that the player can see it is different from the previous two modes.

Should the player switch to a weapon that does not have a detonation mode while DET fire rate is selected, it will go back to Salvo fire mode. The player will have to hit Cycle Secondary Weapon Firing Rate again in order to go back into Salvo mode when they reselect the remote detonation secondary.

AI will treat these type of remote detonation secondaries the same as regular ones, but may be allowed to launch multiple of them instead of required to wait. Another difference here is that once the first secondary is detonated, all armed secondaries will also detonate.

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