scp-fs2open / scp-fs2open/fs2open.github.com

Nebula poofs with transparency are too bright

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bug graphics regression
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C++
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Description

This requires a particular set of circumstances...

Scroll of Atankharzim uses custom nebula poofs. These worked fine in 3.7.4, but as of 3.8.0, they are much too bright:
https://cdn.discordapp.com/attachments/223511363807346691/662690627128918049/unknown.png

However, removing the post-processing command-line flag allows them to display at their proper brightness.
![screen0123](https://user-images.githubusercontent.com/1878523/71747742-7096c300-2e3e-11ea-93b0-1aa4d40c4b6c.png)

I noticed that the Scroll poofs appear to have a transparent background, while the MediaVP poofs (which display fine) have a black background. However, Scroll and MVP poofs alike have alpha channels.

Removing the alpha channel, or merging the poof with a back background, does not work for Scroll because this happens:
![screen0122](https://user-images.githubusercontent.com/1878523/71747647-362d2600-2e3e-11ea-8bc2-7bb055bf89e1.png)

I used DXT5 compression and "generate mipmaps" for modifying the Scroll poof.

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