scp-fs2open / scp-fs2open/fs2open.github.com
Exposure value in tonemapping step is a constant
Open
discussion
enhancement
graphics
question
- Dominant language
- C++
- Stars
- 487
- Forks
- 184
- Avg merge
- 3d 9h
- Merged PRs (30d)
- 44
Description
The exposure value for the tonemapping shader is hard-coded to always be 4. There are a few ways to automatically adjust this value to simulate the behavior of the human eye. Many graphic engines implement this behavior in some way so I would like to know why our engine doesn't do that at the moment. Does our tonemapping algorithm not support different exposure levels or has it simply not been implemented yet?
This is probably a question for @SamuelCho.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.