satisfactorymodding / satisfactorymodding/SatisfactoryModManager
Epic Games Launcher running via PortProton?
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- Dominant language
- Svelte
- Stars
- 500
- Forks
- 94
- Avg merge
- 9d 19h
- Merged PRs (30d)
- 2
Description
Please could you add support for Epic Games Launcher running via PortProton?
https://portwine-linux.ru/port-proton-linux/
The logic is almost the same as for running via wine. I tried to modify the sources but, unfortunately, it will take much time to study the architecture of the app
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing Wine execution logic in the source and read how the Epic Games Launcher is detected and started. Compare that path with PortProton's documented behavior, then verify that the launcher can be supported through PortProton without breaking the existing Wine path. Done means Epic Games Launcher running via PortProton is recognized and usable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- linux
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100