satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

No error message produced when 2 chat commands are registered with the same `CommandName`

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Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

To reproduce, have the same mod register 2 chat commands with the same CommandName, ex. respawn. logs will look like this:

[2025.11.03-22.35.08:016][  0]LogChatCommand: Display: Registered chat command CoffeeCupStudiosMod01:beadmin
[2025.11.03-22.35.08:016][  0]LogChatCommand: Display: Registered chat command CoffeeCupStudiosMod01:kickme
[2025.11.03-22.35.08:016][  0]LogChatCommand: Display: Registered chat command CoffeeCupStudiosMod01:safezone
[2025.11.03-22.35.08:016][  0]LogChatCommand: Display: Registered chat command CoffeeCupStudiosMod01:cart
[2025.11.03-22.35.08:016][  0]LogChatCommand: Display: Registered chat command CoffeeCupStudiosMod01:kick
[2025.11.03-22.35.08:016][  0]LogChatCommand: Display: Registered chat command CoffeeCupStudiosMod01:respawn

Only 1 of the commands will be registered.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start from the chat command registration path and reproduce the duplicate CommandName case using the respawn example. Trace why only one command is registered and verify that duplicate registrations now produce an error log while preserving the existing registration behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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