satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Cook warnings about Schematic assets not calling `Super::PreSave`
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
Suggested solution: Call Super::PreSave in UFGSchematic::PreSave unless there's a reason not to.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the UFGSchematic::PreSave entry point and inspect how it handles asset saving. Check the existing Unreal Engine warning context, then verify that the Schematic assets no longer warn during cooking and that the parent PreSave behavior remains intact.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100