satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Cook warnings about Schematic assets not calling `Super::PreSave`

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Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

Suggested solution: Call Super::PreSave in UFGSchematic::PreSave unless there's a reason not to.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the UFGSchematic::PreSave entry point and inspect how it handles asset saving. Check the existing Unreal Engine warning context, then verify that the Schematic assets no longer warn during cooking and that the parent PreSave behavior remains intact.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
55/100

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