satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

"Invalid game directory specified" error message logged with Display verbosity

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alpakit
Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

Even though the message is an error that fails Alpakit packaging, it's logged at Display verbosity.

Example case: https://discord.com/channels/555424930502541343/555515791592652823/1382066687632740363

LogAlpakit: Display: [Package VanillaGreenHouse] Invalid game directory specified for CopyToGameDirectory: D:\Games\SatisfactoryEarlyAccess\FactoryGame\Mods

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the source that emits the exact "Invalid game directory specified for CopyToGameDirectory" message during Alpakit packaging, then inspect how its log verbosity is selected. Reproduce the invalid-directory packaging case and verify that the failure is no longer logged at Display verbosity.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
build-system, tooling
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
48/100

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