satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
"Invalid game directory specified" error message logged with Display verbosity
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
Even though the message is an error that fails Alpakit packaging, it's logged at Display verbosity.
Example case: https://discord.com/channels/555424930502541343/555515791592652823/1382066687632740363
LogAlpakit: Display: [Package VanillaGreenHouse] Invalid game directory specified for CopyToGameDirectory: D:\Games\SatisfactoryEarlyAccess\FactoryGame\Mods
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the source that emits the exact "Invalid game directory specified for CopyToGameDirectory" message during Alpakit packaging, then inspect how its log verbosity is selected. Reproduce the invalid-directory packaging case and verify that the failure is no longer logged at Display verbosity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- build-system, tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100