satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Recipe Linter: Check for exceeding belt/pipe speeds
Open
Nobody has claimed this yet.
SMLEditor
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
Check at 100% clock, 250% clock, and 250% + Somersloop (effectively 500%)
Warn at 1200 (vanilla limit), error at 2000 (hard limit)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Start by locating the Recipe Linter entry point and its existing belt or pipe validation, then trace how clock settings and Somersloop effects are represented. Done means checks cover 100%, 250%, and 500% effectively, warning at 1200, and erroring at 2000.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100