satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Improved Wwise and version control handling

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Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

https://discord.com/channels/555424930502541343/562722670974599227/1345423198128312323

Per-mod Wwise project?

We want to be able to provide stubs of the base game Wwise events, but without making tons of conflicts on peoples' projects when we push new stubs

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked Discord discussion, then locate the current handling of Wwise projects and base-game event stubs in the repository. Define how per-mod projects should receive new stubs without version-control conflicts; done requires an agreed design and verified behavior for updates across existing mod projects.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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