satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Implementation of FGWorldPartitionRuntimeSpatialHash.cpp required to cook WP-enabled levels
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
https://discord.com/channels/555424930502541343/601030071221878784/1231161756039249951
https://discord.com/channels/555424930502541343/1036634533077979146/1292554180510220308
I tried to implement the class and got it working, but it would be best to have the real thing. Attached my implementation for reference:
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the attached FGWorldPartitionRuntimeSpatialHash.cpp.txt implementation and the existing Unreal Engine World Partition integration in the repository. Validate the result by attempting to cook a level with World Partition enabled; done means such levels cook successfully with the real implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- build-system, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100