satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Implementation of FGWorldPartitionRuntimeSpatialHash.cpp required to cook WP-enabled levels

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Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the attached FGWorldPartitionRuntimeSpatialHash.cpp.txt implementation and the existing Unreal Engine World Partition integration in the repository. Validate the result by attempting to cook a level with World Partition enabled; done means such levels cook successfully with the real implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
build-system, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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