satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Alpakit Launch Game setting not persisting across editor sessions correctly
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
https://discord.com/channels/555424930502541343/562722670974599227/1286056432302686258
DetailsView->OnFinishedChangingProperties() does not trigger for edit conditions. This seems to be the case in previous UE versions too. Workaround: change another setting to trigger a save
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at DetailsView->OnFinishedChangingProperties(), using the linked Discord report for context. Reproduce the Alpakit Launch Game setting across editor sessions and verify whether changing another setting is still required; done means the setting persists without that workaround.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- devtools, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100