satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Alpakit Launch Game setting not persisting across editor sessions correctly

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alpakit
Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

https://discord.com/channels/555424930502541343/562722670974599227/1286056432302686258

DetailsView->OnFinishedChangingProperties() does not trigger for edit conditions. This seems to be the case in previous UE versions too. Workaround: change another setting to trigger a save

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at DetailsView->OnFinishedChangingProperties(), using the linked Discord report for context. Reproduce the Alpakit Launch Game setting across editor sessions and verify whether changing another setting is still required; done means the setting persists without that workaround.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
devtools, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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