satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Overwrite Modded dedicated server flag if no RequiredOnRemote=true mod is installed

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Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

Does SML itself support being only installed on the server? It specifically kicks players who don't have SML installed on the client, so we never tested this

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing how SML handles dedicated-server mod loading and the RequiredOnRemote=true flag; the issue names no files or tests. Confirm the current client-kick behavior, then define done as allowing server-only installation when no installed mod requires the client-side flag, while preserving enforcement for mods that do.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
backend
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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