satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Alpakit: Visual indication that Create Mod is busy re-building C++ code after clicking Create
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
Editor will freeze during compile for what can be a long time. You can only tell something is actively happening by looking at the editor console if you have already launched it as a separate application window since it doesn't get frozen.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating Alpakit's Create Mod action and the C++ rebuild/compile entry point. Trace how the editor console exposes build activity, then determine where a busy indication can remain visible while the editor is frozen. Done means Create Mod visibly indicates that rebuilding is in progress and stops indicating activity when the rebuild finishes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100