satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Tree Editor road handling improvements
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
It only produces straight-line roads in its current state. Would be nice to have more control over how roads get created and visualized in the tool like NogsBPs tree editor.
https://discord.com/channels/555424930502541343/562722670974599227/1137608506002907137
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files, tests, or entry points are named. Start by locating the Tree Editor implementation, then review the referenced Discord discussion and NogsBPs comparison; the scope is only complete once the desired road controls and visualization behavior are defined and roads are no longer limited to straight lines.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100