satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Tree Editor road handling improvements

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SMLEditor
Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

It only produces straight-line roads in its current state. Would be nice to have more control over how roads get created and visualized in the tool like NogsBPs tree editor.

https://discord.com/channels/555424930502541343/562722670974599227/1137608506002907137

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files, tests, or entry points are named. Start by locating the Tree Editor implementation, then review the referenced Discord discussion and NogsBPs comparison; the scope is only complete once the desired road controls and visualization behavior are defined and roads are no longer limited to straight lines.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev, tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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