satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
ExampleLevel dynamic generated nodes don't show up with the resource scanner
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examplemod
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the linked discussion and the referenced function in ConfigurableStart's Source/ResourceNodeSetup/Private/ResourceNodeSetup_BPLib.cpp around lines 142-144. Trace how ExampleLevel dynamic generated nodes reach the resource scanner; done means those nodes appear in the scanner.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100