satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

ExampleLevel dynamic generated nodes don't show up with the resource scanner

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examplemod
Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading the linked discussion and the referenced function in ConfigurableStart's Source/ResourceNodeSetup/Private/ResourceNodeSetup_BPLib.cpp around lines 142-144. Trace how ExampleLevel dynamic generated nodes reach the resource scanner; done means those nodes appear in the scanner.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev, tooling
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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