satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Resource Extraction Data

Open
#200 2 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

Allow mods that implement new resources to offer information about the resource's nodes for use by other mods.

Mods define data assets that specify this information

SML BPFL will allow lookup of details from an FGResourceDescriptor class

Interface allows items to supply a data asset to be returned when they are looked up

Base-game items can't be made to implement the interface, so SML will redirect their calls to return data assets that SML defines for these

https://discord.com/channels/555424930502541343/562722670974599227/1124783052971847761

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the referenced FGResourceDescriptor class, SML BPFL, and the Discord discussion to understand the proposed lookup and data-asset interfaces. Done would mean resource mods can provide node information, with SML handling base-game items through its own data assets.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.