satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Resource Extraction Data
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
Allow mods that implement new resources to offer information about the resource's nodes for use by other mods.
Mods define data assets that specify this information
SML BPFL will allow lookup of details from an FGResourceDescriptor class
Interface allows items to supply a data asset to be returned when they are looked up
Base-game items can't be made to implement the interface, so SML will redirect their calls to return data assets that SML defines for these
https://discord.com/channels/555424930502541343/562722670974599227/1124783052971847761
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the referenced FGResourceDescriptor class, SML BPFL, and the Discord discussion to understand the proposed lookup and data-asset interfaces. Done would mean resource mods can provide node information, with SML handling base-game items through its own data assets.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100