satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
SML3.5/ UE5 Replacement for SML Username launch option
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
The "username" launch option no longer works, Arch took it out in preparation for the system no longer existing in UE5. This makes local multiplayer testing much more annoying. Arch says we'd need to make our own online subsystem interface to work around this.
https://discord.com/channels/555424930502541343/562722670974599227/1115678654857482391
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the issue description and the linked Discord discussion about the removed "username" launch option and Arch's suggested online subsystem interface. Determine the replacement approach for UE5, with completion defined as restoring a practical way to run local multiplayer tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100