satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Investigate UE4 Linter plugin

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#177 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

https://github.com/YannikL/Linter/blob/main/docs/howitworks.md

We might be able to benefit from this:

  • Enforce a consistent name pattern for its root module(s)
  • Editor-time check for avoiding empty schematic unlocks

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked docs/howitworks.md for the UE4 Linter plugin, then compare its capabilities with this repository's Unreal Engine setup. Determine whether root-module naming and empty schematic-unlock checks are supported or practical, and record the findings and any proposed scope.

Written by the indexing model from the issue text.

Assessment

Tech stack
unreal-engine
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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