satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Investigate UE4 Linter plugin
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
https://github.com/YannikL/Linter/blob/main/docs/howitworks.md
We might be able to benefit from this:
- Enforce a consistent name pattern for its root module(s)
- Editor-time check for avoiding empty schematic unlocks
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked docs/howitworks.md for the UE4 Linter plugin, then compare its capabilities with this repository's Unreal Engine setup. Determine whether root-module naming and empty schematic-unlock checks are supported or practical, and record the findings and any proposed scope.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100