satisfactorymodding / satisfactorymodding/SatisfactoryModLoader

Content Bundle support (previously Mod Sublevels)

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#155 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C++
Stars
344
Forks
225
PR merge metrics
No merged PRs in 30d

Description

The suggested way of mods adding their own content to the world (ex. ore nodes, plants, exploration pickups_

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue only describes a suggested way for mods to add world content, such as ore nodes, plants, and exploration pickups; it names no files, tests, or entry points. Start by clarifying the Content Bundle requirements and locating the existing mod content-loading path. Done should mean an agreed and implemented way for mods to add these content types.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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