satisfactorymodding / satisfactorymodding/SatisfactoryModLoader
Content Bundle support (previously Mod Sublevels)
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 344
- Forks
- 225
- PR merge metrics
- No merged PRs in 30d
Description
The suggested way of mods adding their own content to the world (ex. ore nodes, plants, exploration pickups_
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue only describes a suggested way for mods to add world content, such as ore nodes, plants, and exploration pickups; it names no files, tests, or entry points. Start by clarifying the Content Bundle requirements and locating the existing mod content-loading path. Done should mean an agreed and implemented way for mods to add these content types.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100