satisfactorymodding / satisfactorymodding/Documentation
Add mention of string tables to localization docs
Open
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 28
- Forks
- 96
- PR merge metrics
- No merged PRs in 30d
Description
String tables can help centralize translation strings, but more importantly they let you reuse the base game's translation strings for your own content.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file or test is named. Locate the localization documentation, read the surrounding guidance, and add a note explaining that string tables centralize translation strings and can reuse the base game's strings for custom content; done means the note is present and fits the existing documentation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- documentation, localization
- Issue type
- Documentation
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100