satisfactorymodding / satisfactorymodding/Documentation
CDO documentation: how to trace back (from a blueprint) what class owns a field
Open
Nobody has claimed this yet.
enhancement
good first issue
help wanted
- Dominant language
- Python
- Stars
- 28
- Forks
- 96
- PR merge metrics
- No merged PRs in 30d
Description
Example case of mCompatibleItemDescriptors
https://discord.com/channels/555424930502541343/862002311579435028/1119137179919204352
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked Discord discussion and the mCompatibleItemDescriptors example in the issue. Trace from the blueprint to the class that owns the field, then document a repeatable way to perform that lookup and verify it against the example.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100