satisfactorymodding / satisfactorymodding/Documentation
Implementing ADA messages
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 28
- Forks
- 96
- PR merge metrics
- No merged PRs in 30d
Description
Sound generation:
- How to view all existing base-game ADA messages (check crowdin or
- Google TTS settings
- Post processing settings
- Advice for how to make ADA say common SF words the "right" way
- Suggested volume level (dB) to be consistent with base game voicelines
- Suggestions for how to capture audio without having to set up the google cloud account
In-game message playing:
- Setting up message assets
- Triggering messages in response to schematics via the story queue
- How to trigger messages "manually"
- Playing sounds in the ADA voice category
- Maximum character length before the popup messages get cut off
Kyrium shared some example code for this
https://discord.com/channels/555424930502541343/601030071221878784/957712385102184448
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the requested sections on sound generation and in-game message playing, along with the linked Discord example from Kyrium. Document how to inspect existing ADA messages, configure and capture audio, create and trigger message assets, use the ADA voice category, and determine the popup character limit. Done means the guide answers each listed question with reproducible steps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- google-cloud
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100