satisfactorymodding / satisfactorymodding/Documentation
Practical example multiplayer guide
Nobody has claimed this yet.
- Dominant language
- Python
- Stars
- 28
- Forks
- 96
- PR merge metrics
- No merged PRs in 30d
Description
A Getting Started style of example that covers using RCOs to support multiplayer functionality.
Perhaps a machine with a widget that clients can open and cause values to change on the server with
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the existing Getting Started examples and the issue's proposed RCO multiplayer scenario first. A complete contribution should provide a practical guide showing a machine with a widget whose clients can change server-side values, with enough context to demonstrate multiplayer functionality.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- documentation, game-dev
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100