satisfactorymodding / satisfactorymodding/Documentation

Practical example multiplayer guide

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#141 1 comment 0 reactions 0 assignees View on GitHub

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enhancement help wanted
Dominant language
Python
Stars
28
Forks
96
PR merge metrics
No merged PRs in 30d

Description

A Getting Started style of example that covers using RCOs to support multiplayer functionality.

Perhaps a machine with a widget that clients can open and cause values to change on the server with

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Review the existing Getting Started examples and the issue's proposed RCO multiplayer scenario first. A complete contribution should provide a practical guide showing a machine with a widget whose clients can change server-side values, with enough context to demonstrate multiplayer functionality.

Written by the indexing model from the issue text.

Assessment

Tech stack
unreal-engine
Domain
documentation, game-dev
Issue type
Documentation
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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