rust-windowing / rust-windowing/winit
Windows: Only one window will be redraw in a multiple window app
Open
Nobody has claimed this yet.
B - bug
DS - win32
- Dominant language
- Rust
- Stars
- 6.2k
- Forks
- 1.3k
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 9
Description
Description
use std::collections::HashMap;
use winit::{
application::ApplicationHandler,
dpi::LogicalSize,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
window::{Window, WindowAttributes, WindowId},
};
#[derive(Default)]
struct App {
windows: HashMap<WindowId, Window>,
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let attrs1 = WindowAttributes::default()
.with_title("1")
.with_inner_size(LogicalSize::new(400.0, 300.0));
let window1 = event_loop.create_window(attrs1).unwrap();
let attrs2 = WindowAttributes::default()
.with_title("2")
.with_inner_size(LogicalSize::new(400.0, 300.0));
let window2 = event_loop.create_window(attrs2).unwrap();
self.windows.insert(window1.id(), window1);
self.windows.insert(window2.id(), window2);
for window in self.windows.values() {
window.request_redraw();
}
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
match event {
WindowEvent::CloseRequested => {
self.windows.remove(&window_id);
if self.windows.is_empty() {
event_loop.exit();
}
}
WindowEvent::RedrawRequested => {
println!("RedrawRequested for window {:?}", window_id);
for window in self.windows.values() {
window.request_redraw();
}
}
_ => {}
}
}
}
fn main() {
let event_loop = EventLoop::new().unwrap();
event_loop.set_control_flow(ControlFlow::Wait);
let mut app = App::default();
event_loop.run_app(&mut app).unwrap();
}
When this app is running, I expect the two windows be redraw at the same time, but only one window gets the RedrawRequested event
Windows version
Edition Windows 11 Pro
Version 24H2
Installed on 5/15/2025
OS build 26100.7462
Experience Windows Feature Experience Pack 1000.26100.275.0
Winit version
0.30.12
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the provided minimal Rust example on Windows with winit 0.30.12 and observe which windows emit RedrawRequested. Trace the Windows event-loop redraw path; done means both created windows receive RedrawRequested after each window requests a redraw. The issue names no repository file or test to begin with.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- desktop, operating-systems
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100