rust-windowing / rust-windowing/softbuffer
Vertical sync (VSync / frame-limiting)
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 506
- Forks
- 85
- PR merge metrics
- No merged PRs in 30d
Description
Is it possible to perform vertical sync with this library? i.e. deliver a new frame to the screen every monitor refresh, but not any more frequently? It doesn't seem like the library does anything special about it, but I'm not 100% sure how this should work (is it the responsibility of the user to figure out the refresh rate and stuff?).
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how softbuffer presents frames to the window and whether it exposes refresh-rate or frame-pacing controls; the issue names no files or tests. Done should be a decided VSync or frame-limiting behavior, with clear responsibility for refresh-rate handling and observable behavior tied to monitor refresh.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100