rust-windowing / rust-windowing/softbuffer

Vertical sync (VSync / frame-limiting)

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#29 20 comments 2 reactions 0 assignees View on GitHub

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enhancement
Dominant language
Rust
Stars
506
Forks
85
PR merge metrics
No merged PRs in 30d

Description

Is it possible to perform vertical sync with this library? i.e. deliver a new frame to the screen every monitor refresh, but not any more frequently? It doesn't seem like the library does anything special about it, but I'm not 100% sure how this should work (is it the responsibility of the user to figure out the refresh rate and stuff?).

Contributor guide

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing how softbuffer presents frames to the window and whether it exposes refresh-rate or frame-pacing controls; the issue names no files or tests. Done should be a decided VSync or frame-limiting behavior, with clear responsibility for refresh-rate handling and observable behavior tied to monitor refresh.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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