rust-random / rust-random/rand

Implement an exact Bernoulli distribution

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Dominant language
Rust
Stars
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Forks
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Avg merge
3d 9h
Merged PRs (30d)
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Description

Background

The current implementation has a probability limit of 1 / (2^32-1) for the integer constructor and a limit of 1 / (2^64) for the f64 constructor. Assuming a couple nanoseconds per flip, the former's precision limitation could become visible even with only a single core in a matter of seconds. The latter is certainly more robust, taking at least a thousand or so processor-years, but even then distributed computing environments could conceivably reach this precision limitation within a few months.

Feature request

Implement an exact Bernoulli distribution. I have created an implementation which I'd be glad to send out a PR to integrate. Mostly looking for feedback if that is desirable before doing so.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No repository file or test is named in the issue. Start by reading the current integer and f64 Bernoulli constructors, then compare the linked Popog/bernoulli implementation with rand's existing API; done means an exact Bernoulli distribution is integrated after the design is agreed.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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