rust-osdev / rust-osdev/bootloader
Use huge L3 page table entries to offset map the entire physical memory?
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 1.7k
- Forks
- 240
- PR merge metrics
- No merged PRs in 30d
Description
Here is my config:
pub static BOOTLOADER_CONFIG: BootloaderConfig = {
let mut config = BootloaderConfig::new_default();
config.mappings.physical_memory = Some(Mapping::Dynamic);
config
};
When I looped through every page table entry (L4, L3, L2, L1) I noticed that there were only huge pages for L2 entries (so only chunks of 2MiB), and no huge pages for L3 entries. Even with I run qemu with 4G of memory, there are still only many huge L2 entries and no huge L3 entries. Wouldn't it be better if huge L3 entries were used instead of huge L2 entries?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with BOOTLOADER_CONFIG and the Dynamic physical_memory mapping path, then trace how L4-L1 entries are created. Reproduce the 4G QEMU case and compare L3 and L2 huge-page handling; done means the feasibility and expected mapping behavior are established, with implementation scope clearly defined.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100