rust-lang / rust-lang/stdarch

Implement VSX Intrinsics

Open
#463 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

A-powerpc
Dominant language
Rust
Stars
694
Forks
336
Avg merge
5d 14h
Merged PRs (30d)
9

Description

VSX introduces 64bits-2lanes vector types.

note: some altivec instructions have alternate encodings in VSX.

  • fn vec_abs(vector_double) -> vector_double
  • fn vec_add(vector_double, vector_double) -> vector_double
  • fn vec_and(vector_double, vector_double) -> vector_double
  • fn vec_and(vector_double, vector_bool_long) -> vector_double
  • fn vec_and(vector_bool_long, vector_double) -> vector_double
  • fn vec_and(vector_long, vector_long) -> vector_long
  • fn vec_and(vector_long, vector_bool_long) -> vector_long
  • fn vec_and(vector_bool_long, vector_long) -> vector_long
  • fn vec_and(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_and(vector_unsigned_long, vector_bool_long) -> vector_unsigned_long
  • fn vec_and(vector_bool_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_andc(vector_double, vector_double) -> vector_double
  • fn vec_andc(vector_double, vector_bool_long) -> vector_double
  • fn vec_andc(vector_bool_long, vector_double) -> vector_double
  • fn vec_andc(vector_long, vector_long) -> vector_long
  • fn vec_andc(vector_long, vector_bool_long) -> vector_long
  • fn vec_andc(vector_bool_long, vector_long) -> vector_long
  • fn vec_andc(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_andc(vector_unsigned_long, vector_bool_long) -> vector_unsigned_long
  • fn vec_andc(vector_bool_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_ceil(vector_double) -> vector_double
  • fn vec_cmpeq(vector_double, vector_double) -> vector_bool_long
  • fn vec_cmpge(vector_double, vector_double) -> vector_bool_long
  • fn vec_cmpgt(vector_double, vector_double) -> vector_bool_long
  • fn vec_cmple(vector_double, vector_double) -> vector_bool_long
  • fn vec_cmplt(vector_double, vector_double) -> vector_bool_long
  • fn vec_cpsgn(vector_double, vector_double) -> vector_double
  • fn vec_div(vector_float, vector_float) -> vector_float
  • fn vec_div(vector_double, vector_double) -> vector_double
  • fn vec_div(vector_long, vector_long) -> vector_long
  • fn vec_div(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_floor(vector_double) -> vector_double
  • fn vec_ld(&mut i32, &vector___int128) -> vector___int128
  • fn vec_ld(&mut i32, &vector_unsigned___int128) -> vector_unsigned___int128
  • fn vec_ld(&mut i32, &i__int128) -> vector___int128
  • fn vec_ld(&mut i32, &u__int128) -> vector_unsigned___int128
  • fn vec_ld(&mut i32, &vector_double) -> vector_double
  • fn vec_ld(&mut i32, &f64) -> vector_double
  • fn vec_ldl(&mut i32, &vector_double) -> vector_double
  • fn vec_ldl(&mut i32, &f64) -> vector_double
  • fn vec_lvsl(&mut i32, &f64) -> vector_unsigned_char
  • fn vec_lvsr(&mut i32, &f64) -> vector_unsigned_char
  • fn vec_madd(vector_double, vector_double, vector_double) -> vector_double
  • fn vec_max(vector_double, vector_double) -> vector_double
  • fn vec_mergeh(vector_signed_long, vector_signed_long) -> vector_signed_long
  • fn vec_mergeh(vector_signed_long, vector_bool_long) -> vector_signed_long
  • fn vec_mergeh(vector_bool_long, vector_signed_long) -> vector_signed_long
  • fn vec_mergeh(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_mergeh(vector_unsigned_long, vector_bool_long) -> vector_unsigned_long
  • fn vec_mergeh(vector_bool_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_mergel(vector_signed_long, vector_signed_long) -> vector_signed_long
  • fn vec_mergel(vector_signed_long, vector_bool_long) -> vector_signed_long
  • fn vec_mergel(vector_bool_long, vector_signed_long) -> vector_signed_long
  • fn vec_mergel(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_mergel(vector_unsigned_long, vector_bool_long) -> vector_unsigned_long
  • fn vec_mergel(vector_bool_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_min(vector_double, vector_double) -> vector_double
  • fn vec_msub(vector_float, vector_float, vector_float) -> vector_float
  • fn vec_msub(vector_double, vector_double, vector_double) -> vector_double
  • fn vec_mul(vector_float, vector_float) -> vector_float
  • fn vec_mul(vector_double, vector_double) -> vector_double
  • fn vec_mul(vector_long, vector_long) -> vector_long
  • fn vec_mul(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_nearbyint(vector_float) -> vector_float
  • fn vec_nearbyint(vector_double) -> vector_double
  • fn vec_nmadd(vector_float, vector_float, vector_float) -> vector_float
  • fn vec_nmadd(vector_double, vector_double, vector_double) -> vector_double
  • fn vec_nmsub(vector_double, vector_double, vector_double) -> vector_double
  • fn vec_nor(vector_double, vector_double) -> vector_double
  • fn vec_nor(vector_long, vector_long) -> vector_long
  • fn vec_nor(vector_long, vector_bool_long) -> vector_long
  • fn vec_nor(vector_bool_long, vector_long) -> vector_long
  • fn vec_nor(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_nor(vector_unsigned_long, vector_bool_long) -> vector_unsigned_long
  • fn vec_nor(vector_bool_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_or(vector_double, vector_double) -> vector_double
  • fn vec_or(vector_double, vector_bool_long) -> vector_double
  • fn vec_or(vector_bool_long, vector_double) -> vector_double
  • fn vec_or(vector_long, vector_long) -> vector_long
  • fn vec_or(vector_long, vector_bool_long) -> vector_long
  • fn vec_or(vector_bool_long, vector_long) -> vector_long
  • fn vec_or(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_or(vector_unsigned_long, vector_bool_long) -> vector_unsigned_long
  • fn vec_or(vector_bool_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_perm(vector_double, vector_double, vector_unsigned_char) -> vector_double
  • fn vec_perm(vector_long, vector_long, vector_unsigned_char) -> vector_long
  • fn vec_perm(vector_unsigned_long, vector_unsigned_long, vector_unsigned_char) -> vector_unsigned_long
  • fn vec_permxor(vector_bool_char, vector_bool_char, vector_bool_char) -> vector_bool_char
  • fn vec_permxor(vector_signed_char, vector_signed_char, vector_signed_char) -> vector_unsigned_char
  • fn vec_permxor(vector_unsigned_char, vector_unsigned_char, vector_unsigned_char) -> vector_unsigned_char
  • fn vec_rint(vector_double) -> vector_double
  • fn vec_recip(vector_double, vector_double) -> vector_double
  • fn vec_rsqrt(vector_double) -> vector_double
  • fn vec_rsqrte(vector_double) -> vector_double
  • fn vec_sel(vector_double, vector_double, vector_bool_long) -> vector_double
  • fn vec_sel(vector_double, vector_double, vector_unsigned_long) -> vector_double
  • fn vec_sel(vector_long, vector_long, vector_long) -> vector_long
  • fn vec_sel(vector_long, vector_long, vector_unsigned_long) -> vector_long
  • fn vec_sel(vector_long, vector_long, vector_bool_long) -> vector_long
  • fn vec_sel(vector_unsigned_long, vector_unsigned_long, vector_long) -> vector_unsigned_long
  • fn vec_sel(vector_unsigned_long, vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_sel(vector_unsigned_long, vector_unsigned_long, vector_bool_long) -> vector_unsigned_long
  • fn vec_splats(&mut f64) -> vector_double
  • fn vec_splats(&mut i64) -> vector_signed_long
  • fn vec_splats(&mut u64) -> vector_unsigned_long
  • fn vec_sqrt(vector_float) -> vector_float
  • fn vec_sqrt(vector_double) -> vector_double
  • fn vec_st(vector_double, &mut i32, vector_double) -> ()
  • fn vec_st(vector_double, &mut i32, &mut f64) -> ()
  • fn vec_sub(vector_double, vector_double) -> vector_double
  • fn vec_trunc(vector_double) -> vector_double
  • fn vec_xl(&mut i32, vector_double) -> vector_double
  • fn vec_xl(&mut i32, &mut f64) -> vector_double
  • fn vec_xl(&mut i32, vector_long_long) -> vector_long_long
  • fn vec_xl(&mut i32, &mut i64) -> vector_long_long
  • fn vec_xl(&mut i32, vector_unsigned_long_long) -> vector_unsigned_long_long
  • fn vec_xl(&mut i32, &mut u128) -> vector_unsigned_long_long
  • fn vec_xl(&mut i32, vector_float) -> vector_float
  • fn vec_xl(&mut i32, &mut i32) -> vector_float
  • fn vec_xl(&mut i32, vector_int) -> vector_int
  • fn vec_xl(&mut i32, &mut i32) -> vector_int
  • fn vec_xl(&mut i32, vector_unsigned_int) -> vector_unsigned_int
  • fn vec_xl(&mut i32, &mut u32) -> vector_unsigned_int
  • fn vec_xor(vector_double, vector_double) -> vector_double
  • fn vec_xor(vector_double, vector_bool_long) -> vector_double
  • fn vec_xor(vector_bool_long, vector_double) -> vector_double
  • fn vec_xor(vector_long, vector_long) -> vector_long
  • fn vec_xor(vector_long, vector_bool_long) -> vector_long
  • fn vec_xor(vector_bool_long, vector_long) -> vector_long
  • fn vec_xor(vector_unsigned_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_xor(vector_unsigned_long, vector_bool_long) -> vector_unsigned_long
  • fn vec_xor(vector_bool_long, vector_unsigned_long) -> vector_unsigned_long
  • fn vec_xst(vector_double, &mut i32, vector_double) -> ()
  • fn vec_xst(vector_double, &mut i32, &mut f64) -> ()
  • fn vec_xst(vector_long_long, &mut i32, vector_long_long) -> ()
  • fn vec_xst(vector_long_long, &mut i32, &mut i64) -> ()
  • fn vec_xst(vector_unsigned_long_long, &mut i32, vector_unsigned_long_long) -> ()
  • fn vec_xst(vector_unsigned_long_long, &mut i32, &mut u128) -> ()
  • fn vec_xst(vector_float, &mut i32, vector_float) -> ()
  • fn vec_xst(vector_float, &mut i32, &mut i32) -> ()
  • fn vec_xst(vector_int, &mut i32, vector_int) -> ()
  • fn vec_xst(vector_int, &mut i32, &mut i32) -> ()
  • fn vec_xst(vector_unsigned_int, &mut i32, vector_unsigned_int) -> ()
  • fn vec_xst(vector_unsigned_int, &mut i32, &mut u32) -> ()
  • fn vec_all_eq(vector_double, vector_double) -> &mut i32
  • fn vec_all_ge(vector_double, vector_double) -> &mut i32
  • fn vec_all_gt(vector_double, vector_double) -> &mut i32
  • fn vec_all_le(vector_double, vector_double) -> &mut i32
  • fn vec_all_lt(vector_double, vector_double) -> &mut i32
  • fn vec_all_nan(vector_double) -> &mut i32
  • fn vec_all_ne(vector_double, vector_double) -> &mut i32
  • fn vec_all_nge(vector_double, vector_double) -> &mut i32
  • fn vec_all_ngt(vector_double, vector_double) -> &mut i32
  • fn vec_all_nle(vector_double, vector_double) -> &mut i32
  • fn vec_all_nlt(vector_double, vector_double) -> &mut i32
  • fn vec_all_numeric(vector_double) -> &mut i32
  • fn vec_any_eq(vector_double, vector_double) -> &mut i32
  • fn vec_any_ge(vector_double, vector_double) -> &mut i32
  • fn vec_any_gt(vector_double, vector_double) -> &mut i32
  • fn vec_any_le(vector_double, vector_double) -> &mut i32
  • fn vec_any_lt(vector_double, vector_double) -> &mut i32
  • fn vec_any_nan(vector_double) -> &mut i32
  • fn vec_any_ne(vector_double, vector_double) -> &mut i32
  • fn vec_any_nge(vector_double, vector_double) -> &mut i32
  • fn vec_any_ngt(vector_double, vector_double) -> &mut i32
  • fn vec_any_nle(vector_double, vector_double) -> &mut i32
  • fn vec_any_nlt(vector_double, vector_double) -> &mut i32
  • fn vec_any_numeric(vector_double) -> &mut i32
  • fn vec_vsx_ld(&mut i32, &vector_double) -> vector_double
  • fn vec_vsx_ld(&mut i32, &f64) -> vector_double
  • fn vec_vsx_ld(&mut i32, &vector_float) -> vector_float
  • fn vec_vsx_ld(&mut i32, &i32) -> vector_float
  • fn vec_vsx_ld(&mut i32, &vector_bool_int) -> vector_bool_int
  • fn vec_vsx_ld(&mut i32, &vector_signed_int) -> vector_signed_int
  • fn vec_vsx_ld(&mut i32, &i32) -> vector_signed_int
  • fn vec_vsx_ld(&mut i32, &i64) -> vector_signed_int
  • fn vec_vsx_ld(&mut i32, &vector_unsigned_int) -> vector_unsigned_int
  • fn vec_vsx_ld(&mut i32, &u32) -> vector_unsigned_int
  • fn vec_vsx_ld(&mut i32, &u64) -> vector_unsigned_int
  • fn vec_vsx_ld(&mut i32, &vector_bool_short) -> vector_bool_short
  • fn vec_vsx_ld(&mut i32, &vector_pixel) -> vector_pixel
  • fn vec_vsx_ld(&mut i32, &vector_signed_short) -> vector_signed_short
  • fn vec_vsx_ld(&mut i32, &i16) -> vector_signed_short
  • fn vec_vsx_ld(&mut i32, &vector_unsigned_short) -> vector_unsigned_short
  • fn vec_vsx_ld(&mut i32, &u16) -> vector_unsigned_short
  • fn vec_vsx_ld(&mut i32, &vector_bool_char) -> vector_bool_char
  • fn vec_vsx_ld(&mut i32, &vector_signed_char) -> vector_signed_char
  • fn vec_vsx_ld(&mut i32, &i8) -> vector_signed_char
  • fn vec_vsx_ld(&mut i32, &vector_unsigned_char) -> vector_unsigned_char
  • fn vec_vsx_ld(&mut i32, &u8) -> vector_unsigned_char
  • fn vec_vsx_st(vector_double, &mut i32, vector_double) -> ()
  • fn vec_vsx_st(vector_double, &mut i32, &mut f64) -> ()
  • fn vec_vsx_st(vector_float, &mut i32, vector_float) -> ()
  • fn vec_vsx_st(vector_float, &mut i32, &mut i32) -> ()
  • fn vec_vsx_st(vector_signed_int, &mut i32, vector_signed_int) -> ()
  • fn vec_vsx_st(vector_signed_int, &mut i32, &mut i32) -> ()
  • fn vec_vsx_st(vector_unsigned_int, &mut i32, vector_unsigned_int) -> ()
  • fn vec_vsx_st(vector_unsigned_int, &mut i32, &mut u32) -> ()
  • fn vec_vsx_st(vector_bool_int, &mut i32, vector_bool_int) -> ()
  • fn vec_vsx_st(vector_bool_int, &mut i32, &mut u32) -> ()
  • fn vec_vsx_st(vector_bool_int, &mut i32, &mut i32) -> ()
  • fn vec_vsx_st(vector_signed_short, &mut i32, vector_signed_short) -> ()
  • fn vec_vsx_st(vector_signed_short, &mut i32, &mut i16) -> ()
  • fn vec_vsx_st(vector_unsigned_short, &mut i32, vector_unsigned_short) -> ()
  • fn vec_vsx_st(vector_unsigned_short, &mut i32, &mut u16) -> ()
  • fn vec_vsx_st(vector_bool_short, &mut i32, vector_bool_short) -> ()
  • fn vec_vsx_st(vector_bool_short, &mut i32, &mut u16) -> ()
  • fn vec_vsx_st(vector_pixel, &mut i32, vector_pixel) -> ()
  • fn vec_vsx_st(vector_pixel, &mut i32, &mut u16) -> ()
  • fn vec_vsx_st(vector_pixel, &mut i32, &mut i16) -> ()
  • fn vec_vsx_st(vector_bool_short, &mut i32, &mut i16) -> ()
  • fn vec_vsx_st(vector_signed_char, &mut i32, vector_signed_char) -> ()
  • fn vec_vsx_st(vector_signed_char, &mut i32, &mut i8) -> ()
  • fn vec_vsx_st(vector_unsigned_char, &mut i32, vector_unsigned_char) -> ()
  • fn vec_vsx_st(vector_unsigned_char, &mut i32, &mut u8) -> ()
  • fn vec_vsx_st(vector_bool_char, &mut i32, vector_bool_char) -> ()
  • fn vec_vsx_st(vector_bool_char, &mut i32, &mut u8) -> ()
  • fn vec_vsx_st(vector_bool_char, &mut i32, &mut i8) -> ()
  • fn vec_xxpermdi(vector_double, vector_double, i32) -> vector_double
  • fn vec_xxpermdi(vector_float, vector_float, i32) -> vector_float
  • fn vec_xxpermdi(vector_long_long, vector_long_long, i32) -> vector_long_long
  • fn vec_xxpermdi(vector_unsigned_long_long, vector_unsigned_long_long, i32) -> vector_unsigned_long_long
  • fn vec_xxpermdi(vector_int, vector_int, i32) -> vector_int
  • fn vec_xxpermdi(vector_unsigned_int, vector_unsigned_int, i32) -> vector_unsigned_int
  • fn vec_xxpermdi(vector_short, vector_short, i32) -> vector_short
  • fn vec_xxpermdi(vector_unsigned_short, vector_unsigned_short, i32) -> vector_unsigned_short
  • fn vec_xxpermdi(vector_signed_char, vector_signed_char, i32) -> vector_signed_char
  • fn vec_xxpermdi(vector_unsigned_char, vector_unsigned_char, i32) -> vector_unsigned_char
  • fn vec_xxsldi(vector_double, vector_double, &mut i32) -> vector_double
  • fn vec_xxsldi(vector_float, vector_float, &mut i32) -> vector_float
  • fn vec_xxsldi(vector_long_long, vector_long_long, &mut i32) -> vector_long_long
  • fn vec_xxsldi(vector_unsigned_long_long, vector_unsigned_long_long, &mut i32) -> vector_unsigned_long_long
  • fn vec_xxsldi(vector_int, vector_int, &mut i32) -> vector_int
  • fn vec_xxsldi(vector_unsigned_int, vector_unsigned_int, &mut i32) -> vector_unsigned_int
  • fn vec_xxsldi(vector_short, vector_short, &mut i32) -> vector_short
  • fn vec_xxsldi(vector_unsigned_short, vector_unsigned_short, &mut i32) -> vector_unsigned_short
  • fn vec_xxsldi(vector_signed_char, vector_signed_char, &mut i32) -> vector_signed_char
  • fn vec_xxsldi(vector_unsigned_char, vector_unsigned_char, &mut i32) -> vector_unsigned_char

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files or tests. Begin by comparing the listed VSX intrinsics with existing stdarch vendor-specific intrinsic implementations and their tests; completion would require implementing the full checklist and validating the resulting API set.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
backend
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.