rust-lang / rust-lang/rust-analyzer
[Possible Bug]: Breakpoints not appearing with `Native Debugger` vscode extension. Cannot set as debug engine.
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Description
Background
I'm currently switching debuggers from rust-lldb to rust-gdb. There are no extensions for rust-gdb that I'm aware of, so piecing together several extensions and scripts I have managed to compile my crate, identify the output binary, and debug it using Native Debug, itself using rust-gdb as the backend.
However, I can no longer place breakpoints in my program. I've been searching around for the culprit, and the only lead I have so far is this extension's "Debug Engine" setting, which mysteriously seems restricted to two extensions, despite there being more gdb/lldb debug extensions out there. Is there any way I can bypass this without enabling VSCode's Breakpoints in every file setting?
(Note: My setup works flawlessly if I do enable that setting)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the breakpoint behavior with the Native Debug VSCode extension using rust-gdb, comparing the Debug Engine setting with VSCode's "Breakpoints in every file" setting. Done means breakpoints appear without enabling that global setting, but the issue does not name a repository file or test to guide further investigation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust, vscode
- Domain
- developer-experience, devtools
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100