rust-lang / rust-lang/libs-team
Feature: A separate type for measuring thread time in std::time module
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- Dominant language
- Rust
- Stars
- 178
- Forks
- 28
- Avg merge
- 15m
- Merged PRs (30d)
- 1
Description
Had this thought regarding if we can infer the time it takes for object to be executed in a given OS thread context, instead of relying on the std::time::Instant to obtain the time elapsed which won't take into account things such as context switch etc etc, therefore I would like to propose a thought ThreadTime a type which may keep track of the time spent by itself on a given thread context excluding all the context switching mechanism..
internally it may look like so
pub struct ThreadTime {
duration: ThreadDuration,
thread: SomeThreadTypeRecorder
}
through this we can avoid using ThreadLocal<T> types directly which may wrap duration between itself, and then maybe we continue the computation, this can be especially useful if you wish to use it in the some struct where you wish to track time in precision.
and should have !Sync enabled, let me know is it a useful idea ?
Iam not sure though whether this can be made platform agnostic ? and also O.S agnostic too.
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Research direction
No files or tests are named. Start by reviewing the existing std::time::Instant and thread-local timing facilities, then investigate whether per-thread CPU time can be exposed across supported operating systems. Done would require an agreed, platform-agnostic API design and a decision on its thread-safety and portability.
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Assessment
- Tech stack
- rust
- Domain
- operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100