roadrunner-craft / roadrunner-craft/client

Implement a meshing strategy

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optimization rendering
Dominant language
Rust
Stars
4
Forks
1
Avg merge
8h 29m
Merged PRs (30d)
1

Description

this will reduce the number of triangles sent to the gpu by merging adjacent faces of the same types into a larger quad

example

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the linked 0fps meshing example and inspect the client’s existing voxel rendering path. The issue describes merging adjacent faces of the same type into larger quads; done means fewer triangles are sent to the GPU while preserving the voxel scene.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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