roadrunner-craft / roadrunner-craft/client
Implement a meshing strategy
Open
Nobody has claimed this yet.
optimization
rendering
- Dominant language
- Rust
- Stars
- 4
- Forks
- 1
- Avg merge
- 8h 29m
- Merged PRs (30d)
- 1
Description
this will reduce the number of triangles sent to the gpu by merging adjacent faces of the same types into a larger quad
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked 0fps meshing example and inspect the client’s existing voxel rendering path. The issue describes merging adjacent faces of the same type into larger quads; done means fewer triangles are sent to the GPU while preserving the voxel scene.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100