roadrunner-craft / roadrunner-craft/client
Add a way to add/remove a post processing effect at runtime
Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 4
- Forks
- 1
- Avg merge
- 8h 29m
- Merged PRs (30d)
- 1
Description
maybe the postprocessing pipeline should have a hashmap of effect_name: String -> effect: PostProcessingEffect to ba able to remove effects by name.
alternative idea: the pipeline should handle one or more EffectGroup to be able to do presets with multiple effect. These preset could also be defined as json file like minecraft does.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the postprocessing pipeline and the PostProcessingEffect definition in the Rust client. Clarify whether the intended scope is runtime add/remove by effect name, grouped presets, or JSON-defined presets before choosing an entry point. Done should mean the selected API supports the requested runtime effect management and has clear behavior for the chosen preset scope.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100