roadrunner-craft / roadrunner-craft/client

Add a way to add/remove a post processing effect at runtime

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important
Dominant language
Rust
Stars
4
Forks
1
Avg merge
8h 29m
Merged PRs (30d)
1

Description

maybe the postprocessing pipeline should have a hashmap of effect_name: String -> effect: PostProcessingEffect to ba able to remove effects by name.

alternative idea: the pipeline should handle one or more EffectGroup to be able to do presets with multiple effect. These preset could also be defined as json file like minecraft does.

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Research direction

Start by locating the postprocessing pipeline and the PostProcessingEffect definition in the Rust client. Clarify whether the intended scope is runtime add/remove by effect name, grouped presets, or JSON-defined presets before choosing an entry point. Done should mean the selected API supports the requested runtime effect management and has clear behavior for the chosen preset scope.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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