rive-app / rive-app/rive-unity
WebGL build fails with experimental features
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- Dominant language
- C#
- Stars
- 205
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
Build fails, relevant logs attached
D:\Unity Projects\QuantumWebGame>goto FOUND_MYDIR LLVM ERROR: Cannot select: 0x27160b4e9e8: ch = catchret 0x2715c93a298, BasicBlock:ch< 0x2718383a500>, BasicBlock:ch< 0x2718383a3f8> In function: rive_png_free_jmpbuf
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the attached Editor.Log and reproducing the WebGL build with experimental features enabled. Trace the LLVM failure in rive_png_free_jmpbuf and verify that the affected Unity project builds successfully without the reported Cannot select error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- build-system, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100