rive-app / rive-app/rive-unity

WebGL build fails with experimental features

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Dominant language
C#
Stars
205
Forks
22
PR merge metrics
No merged PRs in 30d

Description

Build fails, relevant logs attached

D:\Unity Projects\QuantumWebGame>goto FOUND_MYDIR LLVM ERROR: Cannot select: 0x27160b4e9e8: ch = catchret 0x2715c93a298, BasicBlock:ch< 0x2718383a500>, BasicBlock:ch< 0x2718383a3f8> In function: rive_png_free_jmpbuf

Editor.Log

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the attached Editor.Log and reproducing the WebGL build with experimental features enabled. Trace the LLVM failure in rive_png_free_jmpbuf and verify that the affected Unity project builds successfully without the reported Cannot select error.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
build-system, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
35/100

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