rive-app / rive-app/rive-unity

Rive.File.Load(bytes, name) can add async ?

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Dominant language
C#
Stars
205
Forks
22
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names Rive.File.Load(bytes, name) but provides no file or test location. Start by locating that entry point in the Unity runtime and checking how loading is currently tested. Done should be a clearly defined asynchronous loading path for the byte and name inputs, with coverage for the resulting behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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