rive-app / rive-app/rive-unity
Rive.File.Load(bytes, name) can add async ?
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Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 205
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names Rive.File.Load(bytes, name) but provides no file or test location. Start by locating that entry point in the Unity runtime and checking how loading is currently tested. Done should be a clearly defined asynchronous loading path for the byte and name inputs, with coverage for the resulting behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100