rive-app / rive-app/rive-unity
Steamdeck crash
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 205
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
As soon as a scene that contains a rive panel is loaded on the steam deck it crashes out with almost no info in the unity logs, I was getting some errors pointing to a shader issue earlier in my testing but I am not sure how relevant that is since the logged error is different in a blank unity project. But the result is the same.
Repro is simple, load up a blank project with the newest rive-unity release, (v0.4.0). It will work well in editor with linux set as the target but the game instantly crashes when a scene containing a panel is loaded on the steam deck.
Btw the steamdeck runs a linux distro called SteamOS3, (https://store.steampowered.com/steamos/).
This is a huge issue, since most games "need" to work on the deck today. Its WAY to big a part of the steam ecosystem to simply ignore.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the crash in a blank Unity project using rive-unity v0.4.0, targeting Linux and loading a scene containing a Rive panel. Start by comparing the Unity logs and earlier shader-related errors between the editor and Steam Deck. Done means the scene loads without crashing on Steam Deck and the relevant failure is covered by a verified fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, linux, unity
- Domain
- desktop-dev, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100