rive-app / rive-app/rive-unity
Hot reload in Unity
Open
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 205
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
How to use hot reload in Unity? Currently, I have to export from Rive, extract the Zip file, then place the .riv file inside the Unity project folder every time I make a change. This process is time-consuming and not convenient.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source files or tests. Start by tracing the Unity project workflow around exported .riv files, then define the intended hot-reload behavior and verify that changes can be used without repeating the manual export, extraction, and copy steps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100