rive-app / rive-app/rive-runtime
Rive animations unbearably slow on Android browsers
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- Dominant language
- C++
- Stars
- 1.2k
- Forks
- 121
- PR merge metrics
- No merged PRs in 30d
Description
Even if the rive animations display nearly 60fps on any browser when opened from a desktop os, from any android mobile (i have a samsung S22 which works pretty well with other webgl2 demos) on chrome, firefox or opera they get very sluggish. It's easy to repro, go to the rive marketplace and open any artboard preview, all of them will make the browser update very slow and even input responds with lag.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the lag on an Android device by opening any Rive Marketplace artboard preview in Chrome, Firefox, and Opera, then compare it with the desktop behavior. Trace the runtime and renderer involved in the preview; done means the animations and input remain responsive on the reported Android browsers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, cpp
- Domain
- computer-graphics, mobile-dev, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100