rive-app / rive-app/rive-runtime
Renderer not generating shader header files.
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- Dominant language
- C++
- Stars
- 1.2k
- Forks
- 121
- PR merge metrics
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Description
Following the instructions in the renderer instruction readme leaves me with these shader headers generated:
However, it is missing the shader headers that should be generated in the spirv folder and is therefore unable to compile. I am on windows 11 OS and have cmake, glfw, emscripten, dawn etc all installed.
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the renderer instruction README and follow the shader-generation step on Windows, checking the spirv folder for the expected headers. Done means the documented process generates those shader headers and the renderer compiles successfully.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cmake, cpp
- Domain
- build-system, computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100