rive-app / rive-app/rive-react

bug: rive animations can get "stuck" in a stopped rendering state due to `IntersectionObserver`

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Dominant language
TypeScript
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Description

We've tracked a nasty race condition down in our product that ultimately we determined was caused by rive-react's usage of the IntersectionObserver to pause rendering while canvases are occluded.

In certain circumstances, this effect can cause the canvas to get "stuck" in a stopped-rendering state. Simply running startRendering() on a canvas in this state fixes the issue.

Our temporary workaround is to call startRendering() periodically every 100ms to ensure these get un-stuck. However, obviously, this should be fixed...

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in src/hooks/useRive.tsx around lines 150-164 and trace the IntersectionObserver logic that pauses rendering when canvases are occluded. Reproduce or reason through the reported race, then verify that an affected canvas cannot remain stuck in a stopped-rendering state and that startRendering() is no longer needed as a periodic workaround.

Written by the indexing model from the issue text.

Assessment

Tech stack
react, typescript
Domain
frontend, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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