rive-app / rive-app/rive-react
rive animation first time load failed
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- TypeScript
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Description
Hi guys, i am using next 13 with "@rive-app/react-canvas": "^4.8.1"
and this is my code
const { RiveComponent, rive } = useRive({
src: "xxxx.riv",
stateMachines: STATE_MACHINE_NAME,
artboard: "xxxx",
autoplay: true,
layout: new Layout({ fit: Fit.Contain }),
});
sometimes the animation cant autoplay properly, (it looks broken like how it look in rive app before start the animation)
its like 25% chance this will happened and i cant find a way to detect it.
i tried below it also doesnt work
autoplay: false
useEffect(()=>{ if(rive) rive.play()},[])
or
useEffect(()=>{ if(rive) rive.play()},[rive])
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the reported Next 13 useRive configuration using @rive-app/react-canvas, then trace the RiveComponent and rive.play() entry points involved when the animation first loads. Reproduce the intermittent failure and compare autoplay with the provided effect-based playback attempts; done means the first-load animation behavior is reliably understood and corrected or the failure can be detected.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- next.js, react, typescript
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100