SpriteKit support
Nobody has claimed this yet.
- Dominant language
- Swift
- Stars
- 822
- Forks
- 104
- PR merge metrics
- No merged PRs in 30d
Description
Hi guys, thank you for a great tool!
I know, that SpriteKit is not very popular framework. But maybe you have any future plans to integrate Rive runtime into SpriteKit?
As I can see, to render animations in UI you use MTKView. SpriteKit has SKRenderer, witch can directly use Metal to render SKScene or some extra elements. Unfortunately I have a very weak idea of how Metal works and how to write render programs for it :(
Another approach that I can see - is getting from RiverView or RiverView Model series of SkTexture (rasterized images) and play them with regular SpriteKit API (SKSpriteNode). I would be grateful for any hint on how this could be implemented in the Rive runtime.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are identified. Start by reviewing the iOS runtime's MTKView usage and the SpriteKit integration points named in the issue, including SKRenderer, SKScene, RiverView, and SKTexture; define a concrete integration scope and completion criteria before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, swift
- Domain
- computer-graphics, mobile-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100