rive-app / rive-app/rive-android
Rive Animations don't load on some devices
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triage
- Dominant language
- Kotlin
- Stars
- 538
- Forks
- 66
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Description
Description
Using Rive 10.4.4
Rive Animations aren't loading on certain devices when using the Rive Renderer
Provide a Repro
Run the sample project on such a device
Screenshots
Device & Versions (please complete the following information)
=== Device Info ===
Manufacturer: Google
Model: hatch
Device: hatch_cheets
Android: 13 (SDK 33)
Fingerprint: google/hatch/hatch_cheets:13/R138-16295.51.0/13763204:user/release-keys
ABI: x86_64
=== Hardware ===
MemTotal: 7266960 kB
SoC Platform:
=== Graphics ===
OpenGL ES:
GLES: Mesa, virgl (Mesa Intel(R) UHD Graphics (CML GT2)), OpenGL ES 3.1 Mesa 24.2.8 (git-a52ca9a9e8)
Vulkan:
feature:android.hardware.vulkan.compute
feature:android.hardware.vulkan.level=1
feature:android.hardware.vulkan.version=4206592
feature:android.software.vulkan.deqp.level=132514561
=== Logs ===
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the sample project on the reported Google hatch device with Android 13 and the Rive Renderer, then compare the behavior with the attached logs.txt. Done means Rive animations load successfully on the affected device; the issue does not identify a source file or test to update.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, kotlin
- Domain
- computer-graphics, mobile
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100