Feature Request: cursor location mapping
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- Dominant language
- Rust
- Stars
- 7.5k
- Forks
- 353
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 15
Description
when using slang shaders that add screen distortion / curvature / whatever, the mouse selection input no longer lines up with the selected area.
I'm sure we could do some "render known image through filter and derive transfer function"-type of magic here but that would probably be out of scope and prone to failure if other visual effects are applied.
Instead, I propose using a user-specified input transform function in the configuration.
It would probably not line up perfectly most of the time, but good enough for the brain to ignore
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the terminal's mouse-selection input handling and configuration system; the issue does not name specific files or tests. Define how a user-specified input transform should be configured and applied, then verify that selection aligns acceptably with content rendered through distorted shaders.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- cli, desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100