Vulkan replication_pad3d pte fails to load with missing shader error
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backend tester
module: vulkan
- Dominant language
- Python
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Description
🐛 Describe the bug
Models with replication_pad3d decomposed and partially delegated to vulkan error out with a missing shader error (see below).
import torch
from executorch.backends.vulkan.partitioner.vulkan_partitioner import VulkanPartitioner
from executorch.exir import to_edge_transform_and_lower, EdgeCompileConfig, to_edge
from executorch.extension.pybindings.portable_lib import _load_for_executorch_from_buffer
from typing import Callable, List, Optional, Tuple, Union
class Model(torch.nn.Module):
def __init__(
self,
padding=2,
):
super().__init__()
self.reflection_pad = torch.nn.ReflectionPad3d(
padding=padding,
)
def forward(self, x):
return self.reflection_pad(x)
model = Model()
inputs = (
torch.randn(2, 3, 4, 4, 4),
)
eager_outputs = model(*inputs)
ep = torch.export.export(model.eval(), inputs)
print(ep)
lowered = to_edge_transform_and_lower(
ep,
partitioner=[VulkanPartitioner()],
compile_config=EdgeCompileConfig(_check_ir_validity=False)
).to_executorch()
print(lowered.exported_program())
et_model = _load_for_executorch_from_buffer(lowered.buffer)
et_outputs = et_model([*inputs])[0]
print(f"Inputs: {inputs}")
print(f"Eager: {eager_outputs}")
print(f"ET: {et_outputs}")
Outputs:
RuntimeError Traceback (most recent call last)
Cell In[18], line 35
28 lowered = to_edge_transform_and_lower(
29 ep,
30 partitioner=[VulkanPartitioner()],
31 compile_config=EdgeCompileConfig(_check_ir_validity=False)
32 ).to_executorch()
33 print(lowered.exported_program())
---> 35 et_model = _load_for_executorch_from_buffer(lowered.buffer)
36 et_outputs = et_model([*inputs])[0]
38 print(f"Inputs: {inputs}")
RuntimeError: Exception raised from get_shader_info at fbcode/executorch/backends/vulkan/runtime/api/ShaderRegistry.cpp:54: (it != listings_.end()) is false! Could not find ShaderInfo with name abs_int32_texture3d
Versions
Run on Meta internal master, Jul 3, fbcode/SwiftShader
cc @SS-JIA @manuelcandales @cbilgin
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the VulkanPartitioner entry point and the ShaderRegistry.cpp location shown in the error, then run the provided replication_pad3d reproduction. Done means the partially delegated model loads without the missing abs_int32_texture3d shader error and can execute to produce output.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- backend, computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100