Add Lexer for GDScript from Godot game engine
Open
Nobody has claimed this yet.
S-minor
T-feature
X-imported
- Dominant language
- Python
- Stars
- 2.2k
- Forks
- 885
- PR merge metrics
- No merged PRs in 30d
Description
(Original issue 1429 created by alanhamlett on 2018-03-18T23:31:07.946699+00:00)
GDScript is a python-like language with details here:
http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/gdscript_basics.html
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the linked Godot GDScript basics documentation, then inspect Pygments' existing lexer organization and patterns for Python-like languages. Done means Pygments has a GDScript lexer that recognizes the language's documented syntax and can be exercised through the project's normal lexer tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, python
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100